Graph Logic & Philosophy
TALK relies on a node-based visual editor to help you create a clean and fast workflow to create a conversation.
TALK uses three distinct workflows:
A content(vertical) logic links nodes together that responsible for displaying content in the User Interface.
A processing (horizontal) logic that connects different contents and non-displayable logic together.
A property (horizontal) logic that connects different contexts to define how and when the content should display.
Content workflow (vertical logic)
The content workflow links together a succession of customizable content modules that defines a single stage of the conversation. This is where you can determine what to show to the player: text, choice options, animations.. etc.
The content workflow connects modules together in a top to bottom order.
Text NodeChoice NodeProcessing workflow (horizontal logic)
The processing workflow links together a succession of conversation stages and other logic to define the complete dialog logic.
The processing workflow connects contexts using their input and output ports. The left side is the input and the right side is the output.
Start NodeProperty workflow (horizontal logic)
In the property workflow, you can define mathematical and logical operations to enhance the dialogue graph. This affects when the content modules appear.
The property workflow connects contexts using their input and output ports. The left side is the input and the right side is the output.
Graph elements
TALK provides a workspace where you can create graph elements and connect them together to define the conversation. It comes with many different types of graph elements that fit into the workspace.
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